make white space on detached pieces
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		@ -22,9 +22,22 @@ public class GameUI extends Group{
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        getChildren().add(grid);
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        Vec2 piece_space = new Vec2(SPACE_SIZE, SPACE_SIZE);
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        int column = 0;
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        for (Piece p : level.getPieces()) {
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            MatrixShape _piece = new MatrixShape(p);
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            _piece.setLayoutX(piece_space.x);
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            _piece.setLayoutY(piece_space.y);
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            piece_space.y += _piece.boundary_size.y;
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            if(piece_space.y >= Controller.screen_size.y){
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                column++;
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                piece_space.y = SPACE_SIZE;
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                piece_space.x = (SEGMENT_SIZE*3 + SPACE_SIZE*4 )* column;
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            }
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            // Pieces Events
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            _piece.setOnMouseClicked(event -> {
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                if(event.getButton() == MouseButton.SECONDARY){
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@ -4,6 +4,7 @@ import javafx.scene.Node;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Rectangle;
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import school_project.*;
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@ -34,8 +35,8 @@ public class MatrixShape extends GridPane {
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        boolean[][] shape_matrix = shape.getShape();
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        for (int i = 0; i < shape_matrix.length; i++) {
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            for (int j = 0; j < shape_matrix[i].length; j++) {
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                Node _cell;
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                if(shape_matrix[i][j]){
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                    Node _cell;
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                    if(shape instanceof Piece){
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                        Piece p = (Piece) shape;
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                        _cell = new Rectangle(GameUI.SEGMENT_SIZE, GameUI.SEGMENT_SIZE);
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@ -47,8 +48,12 @@ public class MatrixShape extends GridPane {
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                            throw new RuntimeException(e);
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                        }
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                    }
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                    add(_cell, j, i);
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                }
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                else{
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                    _cell = new Pane();
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                    ((Pane) _cell).setPrefSize(GameUI.SEGMENT_SIZE, GameUI.SEGMENT_SIZE);
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                }
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                add(_cell, j, i);
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            }
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        }
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        boundary_size = new Vec2((GameUI.SEGMENT_SIZE + GameUI.SPACE_SIZE) * shape.getWidth(), (GameUI.SEGMENT_SIZE + GameUI.SPACE_SIZE) * shape.getHeight());
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