#include "Window.h" #include "Entity.h" #include #include bool my_Draw(Window* win){ SDL_Renderer* ren = win->GetRenderer(); SDL_SetRenderDrawColor(ren, 0xff, 0x00, 0x00, 0x00); return true; } int main(int argc, char *argv[]) { /* Window win("test", 100, 100); */ /* win.Draw(my_Draw); */ Entity t({0, 0}, {1, 1}, {0,0}); t.Debug(); t.Update(); t.Debug(); return 0; }